Hell No Mac OS

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Get today's best tech deals HERE: Download Links & Written Guide: https://www.ipodhacks142.com/how-to-install-full-mac-os-x-on-the-iph. Hell is lively today! A loose life simulation of living in Hell. Hell, it's a place where the dead live. The inhabitants are always busy with reckoning, remorse, slacking off, and rebellion. You are the Harmonizer, an official of Hell. You will work for the peace of your newly assigned ward 69371. Mac Reqs MinimumSupported Will It Run? Mac OS X: 10.11: Download the MacGameStore App to compare your Mac's information in real-time. Get the Mac App: 64bit Support: Yes: CPU Type: Intel Mac Only: CPU Cores: Any: CPU Speed: 2.5 GHz: System RAM: 4 GB: Drive Space: 6 GB: Video RAM: Any: Video (ati) Any: Video (nvidia) NVIDIA GeForce GT 755M. HELLPC Tutorials is the best destination for tutorials related to Windows, Android, iOS, MacOS, Chrome OS and many more.

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Would you like to view prices in estimated EUR? (actual charges are made in USD)YesHell No Mac Os X

Region restrictions

This game has mostly world-wide activation. You will be prompted to select a region during checkout to comply with region restrictions for that area.
Release Date7/30/2020
Posted on MGS4/6/2021
GenreAction
PublishertinyBuild Games
DRMSteam
IncludesSingle-player
Online Co-op
Online PvP
Shared / Splitscreen
Shared / Splitscreen PvP
Full Controller Support
LanguagesEnglish
French
German
Spanish - Spain
Japanese
Korean
Russian
Simplified Chinese
Italian
Portuguese - Brazil

Description

Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.
Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods.
You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge.

Features:

  • Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets - all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony.
  • Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them.
  • A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack.
  • The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions.
  • If you are struggling, ask a friend to press Start to join in a couch coop session, or call for assistance online. The entire game can be completed uninterrupted in coop. The loot is shared, and the experience of local player two is saved and not watered down.
Developed by Cradle Games and Published by tinyBuild Ⓒ 2020. All rights reserved.

Requirements

MinimumSupportedMac OS X10.11Download the MacGameStore App to compare your Mac's information in real-time.
Get the Mac App
CPU TypeIntel or M1 Mac
CPU Speed2.5 GHz
Drive Space6 GB
Video (ati)Any
* Unsupported Video Cards: NVIDIA Quadro FX 4500, NVIDIA Quadro FX 5600, NVIDIA GeForce Go 7300, NVIDIA GeForce 7300 GT, NVIDIA GeForce 8600M GT, NVIDIA GeForce 8800 GS, NVIDIA GeForce 8800 GT, NVIDIA GeForce 9400M, NVIDIA GeForce 9400, NVIDIA GeForce 9600M GT, NVIDIA GeForce GT 120, NVIDIA GeForce GT 130, NVIDIA GeForce 320M, NVIDIA GeForce GT 330M, NVIDIA GeForce GT 540M, NVIDIA GeForce GT 640M, NVIDIA GeForce GT 650M, NVIDIA GeForce GTX 660M, NVIDIA GeForce GTX 675MX, NVIDIA GeForce GTX 680MX, NVIDIA GeForce GT 750M
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Hey guys,
In this post I will show you how to create the famous 'Hello World' MacOS App

Since I am coming from a C# .NET background, this task was a very interesting one.

So what are you going to learn here:

  • Get familiar with XCode (IDE for MacOS)
  • Learn basic SWIFT (general purpose programming language developed by Apple)
  • Create a MacOS App

Setup:

  • You will need a MacOS (a virtual machine with MacOS installed on it, is also acceptable)
  • You will need to install XCode on your MacOS

So let's dive right into it…

Create a new Mac project

First you need to launch your XCode.

From the menu there, select Create a new Xcode project. This action will pop up a new window.

From the new window you need to select the option MacOS and then navigate to the Application panel. From there you can choose the App option. Click Next

Hell No Mac OS

The next window will allow you to choose options for your new project.

Here you can populate the fields however you want. Just make sure you set the language to Swift and I will be using Storyboard as user interface. For now let's uncheck all other options. Click Next

The following step allows you to choose a location for your project

Once you are done doing that, click Create

XCode will take some time in creating your project. But once it is done, it will look something like this:

XCode Workspace Overview

One of the best ways to familiarize yourself with the XCode workspace is to read all about it in the documentation.

XCode: Toolbar

From the Toolbar section we will be using two buttons: Build and Stop button. So go ahead and click on the Build button. XCode will build our current application and run it. It should look like so:

After that just close the application Window and click the Stop button.

XCode: Navigation Area

For the purposes of this tutorial we are going to stay in the Project NavigatorArea, working with the project files.

XCode: Debug Area

The Debug Area is located at the bottom of the application window. By default is split into two parts.

The panel on the left will show us the variables used while debugging. On the other side is the application output. That is all you need to know for now.

XCode: Utilities Area

This is the area where we will spend the majority of the time. This area is quite complex. Therefore, we'll explain it as we create the application.

XCode: Editor Area

This is the area where we will write our code. In other words, this is the place where we will spend most of our time. Programming in the Editor Area.

Design the application

Now let's get over to the Main.storyboard.

Here you can see two controllers. One is the Window Controller and bellow it you can see the View Controller. Both of them server a different purpose. For example in order to change the window title property you need to:

  1. Select the View Controller
  2. Navigate to Attributes Inspector
  3. Edit the Title Property

Like it is shown on the next image

The point is, general Window related properties are set this way. You can also move to the Size Inspector, located next to the 2. Attributes Inspector and change the size of the window. Well I think you get it. Try to explore. See what other so called Inspector options are going to change to the window.

Add UI Controls

Now, let's see how we can add controls on the Mac Application UI.

  1. Select the Window Controller
  2. Click the Library Button
  3. Search for Label in the Object Browser window
  4. Drag and Drop the control on the Window Controller

Now repeat those steps and make the View Controller look like the following one:

Controls used:

  • Label
  • Text Field
  • Push Button

The goal for this view is when the button is pressed to display alert (message box) saying 'Hello {Your name}'

Adjust the control properties

In order to set the Label PropertyTitle to 'Name', first you need to select the Label control and then navigate to the Attributes Inspector from the Utilities Area and find the Title field.

Do the same process for the ButtonControl.

If you have done everything correctly up until now, your View Controller should look something like the following image.

'Hello World' MacOS App

Hell No Mac Os 11

In order to implement the desired functionality on our small MacOS App, we need to:

  1. Navigate to the Navigator Area
  2. Double click the ViewController.swift file

Your XCode editor should change and look like this:

Because we will need to interact with the controls we just added. We need to create and connect IBOutlet properties and IBAction methods to them.

The first code we added is the IBOutlet for the Text Field. We need this property to interact with the Text Field we droped on the View Controller before. As you can see from the code we indeed use the nameTextField.stringValue in our SayHi method.

Now the IBAction method we are going to connect to the button on our View Controller. But before we do that let's see what is happening in the code.

First we create an instance of the NSAlert class. After that, we set the message text to 'Hi {the name inside the Text Field control}'. The style of the alert box is set to Informational. In the end we just add one button with the text 'OK'.

We are now ready to connect the IBAction method to the button. But before we do that we also need to connect the Text Field to the IBOutlet property we just created.

XCode: Connect Button to IBOutlet property

The first thing we need to do is double click the Main.storyboard option from the Navigator Area. Next from the View Controller click the following button

After this action, the Utilities Area will activate. From there choose the Connections Inspector and under Outlets locate the property: nameTextField. Click on the circle next to it then drag and drop the connector to the Text Field on the View Controller like so:

Now let's hook up the IBAction to the Push Button.

For this action you just need to scroll a bit down and find the Received Actions area. There you will notice the method SayHi:and do the same drag and drop but this time drop the connector on the button. Like so:

Hell no mac os download

The next window will allow you to choose options for your new project.

Here you can populate the fields however you want. Just make sure you set the language to Swift and I will be using Storyboard as user interface. For now let's uncheck all other options. Click Next

The following step allows you to choose a location for your project

Once you are done doing that, click Create

XCode will take some time in creating your project. But once it is done, it will look something like this:

XCode Workspace Overview

One of the best ways to familiarize yourself with the XCode workspace is to read all about it in the documentation.

XCode: Toolbar

From the Toolbar section we will be using two buttons: Build and Stop button. So go ahead and click on the Build button. XCode will build our current application and run it. It should look like so:

After that just close the application Window and click the Stop button.

XCode: Navigation Area

For the purposes of this tutorial we are going to stay in the Project NavigatorArea, working with the project files.

XCode: Debug Area

The Debug Area is located at the bottom of the application window. By default is split into two parts.

The panel on the left will show us the variables used while debugging. On the other side is the application output. That is all you need to know for now.

XCode: Utilities Area

This is the area where we will spend the majority of the time. This area is quite complex. Therefore, we'll explain it as we create the application.

XCode: Editor Area

This is the area where we will write our code. In other words, this is the place where we will spend most of our time. Programming in the Editor Area.

Design the application

Now let's get over to the Main.storyboard.

Here you can see two controllers. One is the Window Controller and bellow it you can see the View Controller. Both of them server a different purpose. For example in order to change the window title property you need to:

  1. Select the View Controller
  2. Navigate to Attributes Inspector
  3. Edit the Title Property

Like it is shown on the next image

The point is, general Window related properties are set this way. You can also move to the Size Inspector, located next to the 2. Attributes Inspector and change the size of the window. Well I think you get it. Try to explore. See what other so called Inspector options are going to change to the window.

Add UI Controls

Now, let's see how we can add controls on the Mac Application UI.

  1. Select the Window Controller
  2. Click the Library Button
  3. Search for Label in the Object Browser window
  4. Drag and Drop the control on the Window Controller

Now repeat those steps and make the View Controller look like the following one:

Controls used:

  • Label
  • Text Field
  • Push Button

The goal for this view is when the button is pressed to display alert (message box) saying 'Hello {Your name}'

Adjust the control properties

In order to set the Label PropertyTitle to 'Name', first you need to select the Label control and then navigate to the Attributes Inspector from the Utilities Area and find the Title field.

Do the same process for the ButtonControl.

If you have done everything correctly up until now, your View Controller should look something like the following image.

'Hello World' MacOS App

Hell No Mac Os 11

In order to implement the desired functionality on our small MacOS App, we need to:

  1. Navigate to the Navigator Area
  2. Double click the ViewController.swift file

Your XCode editor should change and look like this:

Because we will need to interact with the controls we just added. We need to create and connect IBOutlet properties and IBAction methods to them.

The first code we added is the IBOutlet for the Text Field. We need this property to interact with the Text Field we droped on the View Controller before. As you can see from the code we indeed use the nameTextField.stringValue in our SayHi method.

Now the IBAction method we are going to connect to the button on our View Controller. But before we do that let's see what is happening in the code.

First we create an instance of the NSAlert class. After that, we set the message text to 'Hi {the name inside the Text Field control}'. The style of the alert box is set to Informational. In the end we just add one button with the text 'OK'.

We are now ready to connect the IBAction method to the button. But before we do that we also need to connect the Text Field to the IBOutlet property we just created.

XCode: Connect Button to IBOutlet property

The first thing we need to do is double click the Main.storyboard option from the Navigator Area. Next from the View Controller click the following button

After this action, the Utilities Area will activate. From there choose the Connections Inspector and under Outlets locate the property: nameTextField. Click on the circle next to it then drag and drop the connector to the Text Field on the View Controller like so:

Now let's hook up the IBAction to the Push Button.

For this action you just need to scroll a bit down and find the Received Actions area. There you will notice the method SayHi:and do the same drag and drop but this time drop the connector on the button. Like so:

And that is it… Now just build and run the application from the Toolbar Area.

Application Result: 'Hello World' MacOS App

This is how our 'Hello World' MacOS App should look like

Take the time and look into my other posts:





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